Coming up, we’ll take a tour of the
hardware and design of the Surface Hub. A new classic device we built that will give you a large-screen interactive all-in-one computer with a fully immersive experience. Best-in-class 4k resolution using an
optically bonded screen that supports 110 points and inking, and touch back allowing you to control connected
devices from the Surface Hub. We designed the Surface Hub
to be instantly ready to use right out of the box. Just plug in a power cable,
connect it to the internet, and go. Or, you can configure it as a domain join device. To make it a fully integrated part
of the enterprise infrastructure. Let’s look at a few key aspects of the device. By taking a fully integrated approach to the stack and owning the whole experience from the silicon, to the sensors, to the OS. We have created a clean and focused experience. The hub is designed to be intelligent,
and aware, and ready for you to use as soon as you walk into the room. What makes this possible is an array of sensors including passive infrared sensors
and ambient light sensors that wake the Surface Hub up from sleep. Surface Hub is Skype certified
for both video and audio. With many built-in features to enhance
the video teleconference experience Since teleconference starts with great audio, Surface Hub has front-facing
stereo speakers optimized for human voice to hear remote participants clearly and naturally. And a four-element echo cancelling microphone array is incorporated at the top of the device, continuously balancing the sound between the presenter close to the Surface Hub and someone’s at the far end of the room. So remote participants can always hear. For great video performance, we have placed cameras on either side of the display at eye height instead of the more traditional position
above and below the display. This provides a very natural view of the room for remote participants. These 100 degree field of view HD
cameras are tilted in towards the screen to capture the whole room including
interactions right up next to the screen. And at the heart of Surface Hub is an optimized version Windows 10, running on its own custom design
Surface Pro Class computer. Surface Hub 84 is equipped with a core i7 processor, dedicated 8 gigabytes of ram, and NVIDIA Quadro k2200 GPU with 4 gigabytes of gddr5 ram. For networking support we have gigabit ethernet, as well as 802.11, AGN, Miracast
and Bluetooth 4.0 support. And we have a custom cooling architecture designed to minimize distracting fan noise, and keep the interactive surface cool to the touch. The Surface Hub comes in two sizes. The 84 inch touch screen that you see here with a 4k display and a smaller 55 inch full HD display. We built a factory from the ground up and developed custom manufacturing
equipment and processes to be able to build the screen this size with
the performance that we wanted. And what we wanted was the touch
and pen precision and fluidity you find in a Surface Pro or Surface Book, but on a display that’s 42 times
larger than a Surface Pro. Like the rest of the Surface family, Surface Hub starts with the cover glass, that is optically bonded to minimize parallax error, increase the stiffness to feel great under touch, and to dramatically improve the
quality of the displayed image. To deliver the touch and pen performance we wanted, we developed custom sensors, silicon, and software to minimize inking and touch latency. Both the display and the touch sensor refresh at 120 hz, so you never fall behind. Now the pen itself is physically different from those found in other Surface products. We made the body larger, and brought the balance forward to make it easier to hold when using vertically. And we designed a larger nib so using it on the anti-glare screen feels just like writing on a white board and not glass. The technology just seems to disappear. With Windows pen you can use touch and pen simultaneously. Because you can do them both at the same time, it is crucial that we have excellent palm rejection so that inadvertant touches with the side
of your palm while your are writing, are not mistaken for desired touch inputs. Now our touch sensor has 100
simultaneous touch inputs allowing us plenty of headroom to
reject those undesired touch inputs. Each pen has a unique ID. And on the whiteboard, that means I can
assign individual characteristics such as color to each pen. Using a projected capacitive sensor, the sensor can detect the presence
of my pen as I hover above. And it knows not to draw, until I contact the surface. Like the rest of the Surface family, the pen senses 1024 levels of pressure. So I have fine control over my ink stroke. We also make it easy for you to connect
your own device to the Surface Hub. Along the bottom of the device are our inputs. If you desire to drive the Surface Hub
permanently with your own computer, You can connect using the display port and USB inputs. For more typical use we have display ports, HDMI, and VGA inputs. Along with multiple USB 2.0 and 3.0 ports to be compatible with most PC and video sources. We also offer display Port an Audio
Out for display mirroring. And, are compatible with many
conference room control systems. lastly, we have a Gigabit Ethernet port. You can also connect Windows 10 devices and many android devices wirelessly using Miracast. Using Miracast with touchback you can use a companion device, such as the Surface Book here to present an even control directly from the Hub. Using USB connections,
you can interactively control the Surface Hub even if it’s not a touch enabled device such as the Mac. So that was a quick tour of the key components of the hardware and design of the Surface Hub. We hope that you get the opportunity to
experience the unique scale, and quality of these devices yourself. You can learn more here at the link below. And please join us next time for more in the series on Surface Hub design,
user experience, and management. Thanks for watching. Microsoft Mechanics www.microsoft.com/mechanics