The New Media Consortium is proud to announce the
NMC Horizon Report 2012 High Education Edition. Six emerging technologies have been identified across three adoption horizons over the next 1-5 years
likely to have an impact on learning, teaching, and creative inquiry in higher education. The Horizon Report is a collaborative effort between the NMC and Educause. On the first horizon this years horizon report identifies mobile apps
and tablet computing as technologies expected to enter mainstream. Mobile apps are the fasted growing dimension of the mobile space in higher education right
now, placing them in the near term horizon of one year or less. Apps take advantage of every tool and aspect of a phone, including GPS and camera, Allowing Higher
education institutions to design apps tailored to educational and research needs across the curriculum. Also in the near horizon, tablet computing is
presenting new opportunities to enhance learning experiences. High resolution screens and ease of portability allow users to easily share content on a larger scale,
without the disruptment of a mobile phone, which puts them in a category all their own. In the mid-term horizon, two to three years out, the horizon report
expects to see growth in game based learning and learning analytics. Game based learning continues to grow as research continues to demonstrate its effectiveness for learning. Games span from the
simple, a card or board game, all the way to massively multiplayer online games and alternative reality. Learning analytics loosely joins a variety of data gathering tools and analytic techniques to study student engagement, performance, and progress
in practice, with the goal of using what is learned to revise curricula, teaching, and assessment in real time In the far term horizon, gesture based computing and the
internet of things are 4-5 years away. Gesture based computing such as XBox Kinect or touch screens, challenges traditional computer control by engaging motions of
the body, facial expressions, and voice recognition. It makes interactions with machines much more intuitive and embodied. The internet of things is the latest turn in the evolution of smart objects. It’s a category of small devices or methods that
enable an object to contain small bits of information such as age, shelf life, and environmental data like humidity or temperature Each of these six technologies is described in detail in the report. What it is, why it’s relevant
to teaching learning, and creative inquiry, along with a list of examples of the technology in use. In addition to the horizon technologies to watch, the horizon report
highlights key trends, like the shift to cloud based technology. The horizon report also discusses significant challenges such as economic pressures and institutional barriers. The NMC Horizon Report 2012 Higher Ed edition is available
online now. Download your copy for free at